A Dark Faerie Tale Series Omnibus by Alexia Purdy

By Alexia Purdy

This Omnibus comprises the next Novels & Novellas:
Evangeline
Ever Shade
Ever Fire
Ever Winter
The Cursed
(Also to be had Separately)

Shade is thrown into the Land of Faerie whilst she meets a mysterious Teleen warrior, made from fireplace and electrical energy. despatched on a trip to acquire an extraordinary magic purely she will wield to save lots of the Seelie forces opposed to the Unseelie armies, she discovers her special internal magic and probably a tricky selection in love.

The Unseelie Queen Aveta isn't really one to trifle with. She hunts colour down for her personal units and may damage every little thing colour likes to get what she wants.

After slightly escaping the clutches of the Unseelie and stripped of her newfound magic, color trips to the Ice nation, the nice Divide, to expectantly retrieve her certain up powers from an historic Faerie King named Corb− yet loses her stories as a substitute. along her physique protect Dylan, a former Captain of the Teleen defend, she lays havoc to the Ice King’s castle and forces their go back to the Teleen state. Hurrying to arrive the Southern Realm, color claims her rightful throne and prepares for the impending conflict with the Unseelie military.

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Such missiles can be hurled one per round, from 1" to 36" distance. All targets within a hex will be struck by a single boulder, but each will be subject to separate damage of 17-32. Lesser gargantuan apes hurl boulders for 14-26 points of damage (4d4 + 10) at ranges of 1" to 30 ". Oonga knows his cavern complex perfectly, and he will be able to chase very effectively. Don't forget he has considerable brain power for a monster. If he is encountered outside his lair area, he will be lurking in wait for the party if the dice check indicates they are surprised and Oonga is not.

There, Oonga will grab up a boulder from the rubble, hurling it with effect, and then retreat to the outside ledge, Area 11, using the sheltered southern portion to avoid spells if necessary. His strategy will be to grasp adversaries, squeeze them, and hurl them off the ledge. In fact, Oonga will attempt to bounce them on the lower ledges-the one to the south being 60 feet below the cave ledge. Striking either ledge will inflict instant death upon any character who is not magically protected from falling.

He will see the characters' request as a way to show his importance and will readily agree to help. However, he is prone to forgetfulness and senile ravings, and there is a 50% chance at any given moment that he may forget who the PCs are, what he agreed to do, or even the ritual itself. Stress will always cause him to forget the ritual, so magical or physical force cannot be used to take it from him, nor will he reveal it after death. Number AC Move Level THACO HP Weapons 4 3 2 1 1 1 5 5 5 3 3 3 15" 15" 15" 15" 15'' 15" 2 3 4 (19*) (18*) (16*) (15*) (14*) (12*) 22 33 44 55 66 77 spear, club spear, club 2 spears, club 2 spears, club 2 spears, club 2 spears, club 5 6 7 Damage Bonus +1 +1 +2 +2 +3 +3 * Base score needed to hit Armor Class 0.

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