By Zihou Ge, Wenhui Li (auth.), James J. (Jong Hyuk) Park, Han-Chieh Chao, Mohammad S. Obaidat, Jongsung Kim (eds.)
Computer technology and Convergence is complaints of the third FTRA foreign convention on desktop technology and its purposes (CSA-11) and The 2011 FTRA global Convergence convention (FTRA WCC 2011). the subjects of CSA and WCC conceal the present scorching issues gratifying the world-wide ever-changing wishes.
CSA-11 often is the so much finished convention keen on a few of the facets of advances in machine technology and its purposes and should provide a chance for educational and execs to debate the newest concerns and development within the region of CSA. furthermore, the convention will post prime quality papers that are heavily on the topic of a number of the theories and functional functions in CSA. additionally, we think that the convention and its courses may be a set off for extra comparable study and know-how advancements during this very important topic. the most scope of CSA-11 is as follows:
- cellular and ubiquitous computing
- accountable, trustworthy and autonomic computing
- defense and belief administration
- Multimedia platforms and providers
- Networking and communications
- Database and knowledge mining
- video game and software program engineering
- Grid, cloud and scalable computing
- Embedded process and software program
- man made intelligence
- allotted and parallel algorithms
- internet and net computing
- IT coverage and company administration
WCC-11 is a massive convention for scientists, engineers, and practitioners during the international to give the most recent learn, effects, rules, advancements and purposes in all parts of convergence applied sciences. the most scope of WCC-11 is as follows:
- Cryptography and defense for Converged environments
- instant sensor community for Converged environments
- Multimedia for Converged environments
- complex Vehicular Communications know-how for Converged environments
- Human centric computing, P2P, Grid and Cloud computing for Converged environments
- U-Healthcare for Converged environments
- Strategic safety administration for commercial know-how
- Advances in man made Intelligence and Surveillance platforms
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Extra info for Computer Science and Convergence: CSA 2011 & WCC 2011 Proceedings
6 Z. Ge and W. Li (vεi + ri) 2 cos θ εi Warping & Adding di 2 Comparing ri Fig. 1 GPU-based error metric and LOD selecting For massive terrain data, we partition the terrain mesh into equal square tiles (size of 257 9 257), which elevation data are saved by terms of array. In preprocessing stage, we compute the nested geometric error of each vertex of every tile according to Eq. 2 during pre-processing, and saved by array too. Moreover, in order to project nested screen space error, we compute a nested bounding sphere radius array according to Eq.
Then we compute nested geometry error of each node, and organize the tile data in such a way that arrange each quad node according to nested geometry error and form an array, the front data have larger error. Because array is sorted as nested error, so when a node is loaded into memory, all of its ancestors must be in memory as well. The memory layout for any given node is shown in Fig. 2. A Large-Scale Terrain Rendering Method With GPU-Based Geometry Compression 7 Fig. 2 Node order sorted by nested geometry error After a tile is partitioned, the tile’s height values can be quantized.
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