Digital Memory and the Archive (Electronic Mediations) by Wolfgang Ernst

By Wolfgang Ernst

In the preferred mind's eye, files are distant, mostly out of date associations: both antiquated, necessarily dusty libraries or sinister repositories of non-public secrets and techniques maintained by means of police states. but the archive is now a ubiquitous function of electronic existence. instead of being deleted, e-mails and different computing device documents are archived. Media software program and cloud garage enable for the on the spot cataloging and maintenance of information, from song, images, and movies to non-public details amassed via social media sites.

In this electronic panorama, the archival-oriented media theories of Wolfgang Ernst are fairly suitable. Digital reminiscence and the Archive, the 1st English-language number of the German media theorist’s paintings, brings jointly essays that current Ernst’s arguable materialist method of media idea and heritage. His insights are valuable to the rising box of media archaeology, which uncovers the function of particular applied sciences and mechanisms, instead of content material, in shaping modern tradition and society.

Ernst’s interrelated rules at the archive, laptop time and microtemporality, and the hot regimes of reminiscence provide a brand new viewpoint on either present electronic tradition and the infrastructure of media ancient wisdom. For Ernst, various varieties of media systems—from library catalogs to sound recordings—have stimulated the content material and figuring out of the archive and different associations of reminiscence. while, electronic archiving has develop into a contested web site that's hugely immune to curation, hence complicating the production and upkeep of cultural reminiscence and heritage.

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4) n=1 l=0 m=0 where we have replaced cνκ by cνnlm , with the vectors Rn = r − rn connecting the position rn of the nucleus of atom n to the desired spatial coordinate r. We have dropped the subscript p from the set of contraction coefficients {c} and exponents {ζ } with the understanding that each CGTO requires an additional summation over the primitives, as expressed in Eq. 3. The normalization factor Nζ ijk in Eq. 2 can be factored into a first part ηζ l that depends on both the exponent ζ and shell type l = i + j + k and a second part ηijk (= ηlm in terms of our alternative indexing) that depends only on the angular momentum, Nζ ijk = 3 4 2ζ π (8ζ )l · i!

This is typical for GPU algorithms, especially those relying on task parallelism.

The cost of evaluating ex by calling the CUDA routines expf() or expf(), or evaluating 2x via exp2f(), is much lower than on the CPU, yielding a performance benefit well beyond what would be expected purely as a result of effectively using the massively parallel GPU hardware. 3 Algorithms, Implementations, and Evaluations … GPU 2 GPU 1 GPU 0 MO 3-D lattice decomposes into 2-D slices (CUDA grids) Small 8 × 8 thread blocks afford large per-thread register count, shared memory Each thread computes one MO lattice point.

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