Implementing a digital asset management system : for by Jens Jacobsen

By Jens Jacobsen

Find out how the head CG movie, desktop video game and internet improvement businesses have stored major money and time on their initiatives via optimizing electronic asset administration structures and streamlining creation tactics. additionally incorporated is a product review with 28 exact descriptions of software program strategies, together with screenshots and costs, in addition to a realistic review in their suitability for various industries & venture sizes.

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Which people does it see and when, and what do they do with it? Does it see some people several times? Does it eventually get lost, or does it perish in the middle of the process and have to be brought to life again as a consequence? How does it make its way to the client? Does it find its final rest in an archive? Will it stay there forever or can it be found and see daylight again? TO D O To get the most out of the following pages, take a moment to write down a brief description of the current asset management situation in your company.

Here, artists can also create their own textures or use some from a library. This process has to be repeated for every object that should appear in the picture. When all of this is ready, a background has to be defined. Then the artist polishes the final look by choosing the “camera angle”—the position from which the virtual scene is seen. More often than not, he or she also defines some light sources that lead to a more realistic looking picture or that can emphasize special parts of some objects.

Software Configuration Management (SCM) Software Configuration Management is common in companies that are technology driven, like game producers. It deals primarily with source code and provides more or less elaborate ways to control the development of complex software. Production Asset Management provides more ways of integrating tools, namely visual tools for graphical art. The possibilities for automatic conversion of file formats, preview, and manipulation are usually much greater than in SCM systems.

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