By John Norman
Many on Gor don't think the good send of Tersites, the lame, scorned, half-blind, half-mad shipwright, initially of Port Kar, exists. without doubt it's a topic of not more than legend. within the past ebook, besides the fact that, Swordsmen of Gor, we discovered that the good send, commissioned via strange warriors for a mysterious challenge, used to be secretly in-built the northern forests and taken down the Alexandra to Thassa, the ocean, starting her voyage to the “World’s End,” hazarding waters past the “farther islands,” from which no send had lower back.
Rediscover this brilliantly imagined international the place males are masters and girls stay to serve their each desire.
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“Nothing is unfastened, Go’el,” Jaina Proudmoore acknowledged. “Your wisdom and abilities have been received at a price. The . . . orc you left at the back of on your position had performed a lot damage on your absence. If i've got heard approximately what's going in Orgrimmar and Ashenvale, without doubt you want to have! ”
Go’el’s mien, which have been deeply peaceable, now regarded bothered. “I have heard, after all. ”
“And . . . you do not anything? ”
“I have one other path,” he stated. “You have noticeable the result of that direction. A risk that—”
“Go’el, I listen this, yet now that activity is over. Garrosh is stirring up difficulty among the Alliance and the Horde—trouble that didn’t exist till he begun it. i will comprehend if you happen to don’t desire to undermine him publicly, but—perhaps you and that i can interact. shape a summit of varieties. Ask Baine to hitch us; i do know he has no love for what Garrosh is striving for. i'll converse with Varian. nowadays, he looks extra handy. each person respects you, even within the Alliance, Go’el. you might have earned that recognize as a result of your activities. Garrosh has earned not anything yet distrust and hatred as a result of his. ”
She indicated her cloak, which had blown approximately with the wind he had despatched to endure her to shore. “You can keep an eye on the winds as a shaman. however the winds of battle are blowing, and if we don't cease Garrosh now, many innocents pays the fee for our hesitation. ”
The ashes of the Cataclysm have settled throughout Azeroth’s disparate kingdoms. because the damaged global recovers from the catastrophe, the popular sorceress girl Jaina Proudmoore keeps her lengthy fight to fix family among the Horde and the Alliance. but of overdue, escalating tensions have driven the 2 factions in the direction of open warfare, threatening to wreck what little balance continues to be within the . . .
Dark information arrives in Jaina’s cherished urban, Theramore. one of many blue dragonflight’s strongest artifacts—the Focusing Iris—has been stolen. to solve the item’s mysterious whereabouts, Jaina works with the previous blue Dragon point Kalecgos. the 2 extraordinary heroes forge an not likely bond in the course of their research, yet one other disastrous flip of occasions looms at the horizon. . . .
Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. regardless of mounting dissent inside his faction, the brazen warchief goals to herald a brand new period of Horde domination. His thirst for conquest leads him to take brutal measures opposed to someone who dares query his management.
Alliance forces converge on Theramore to repel the Horde onslaught, however the courageous defenders are unprepared for the genuine scope of Garrosh’s crafty and misleading method. His assault will irrevocably remodel Jaina, engulfing the ardent peacekeeper within the chaotic and all-consuming . . . TIDES OF struggle
Translated via Andreas Helweg
The guts of Nakothi has been misplaced, the experts have been positive, and the Empire continues to be freed from Elder keep an eye on. For now.
Shera has turn into a Soulbound, yet along with her new powers comes a terrifying burden. Her Soulbound Vessel has began to poison her brain, slowly remodeling her right into a giant, bloodthirsty killer. in the meantime, Calder Marten and his Imperialist Guilds have began to paintings opposed to the specialists. .. even to the purpose of elevating their very own band of homegrown assassins. Assassins with designated ties to Shera's past.
On the seas, a guy will do whatever to grab keep an eye on of a throne.
In the shadows, a girl fights for her personal soul.
The otters of eco-friendly Isle have lengthy been enslaved to the Wildcat Riggu Felis. They paintings and look forward to the day their savior will arrive? the prophesized excessive Rhulain, who will lead them in conflict and a go back to glory. in the meantime, younger Tiria Wildlough, an ottermaid at Redwall Abbey, pines for her likelihood to profit the methods of the warrior, a lot opposed to the needs of her father.
- Rise of a Merchant Prince (The Serpentwar Saga, Book 2)
- Bearers of the Black Staff (Legends of Shannara, Book 1)
- Two to the Fifth (Xanth, Book 32)
- Baptism of Fire (The Witcher, Book 3)
- Sticks and Stones (The Longsword Chronicles, Book 4)
- Poltergeist (Greywalker, Book 2)
Additional info for Mariners of Gor (Gorean Saga, Book 30)
Such missiles can be hurled one per round, from 1" to 36" distance. All targets within a hex will be struck by a single boulder, but each will be subject to separate damage of 17-32. Lesser gargantuan apes hurl boulders for 14-26 points of damage (4d4 + 10) at ranges of 1" to 30 ". Oonga knows his cavern complex perfectly, and he will be able to chase very effectively. Don't forget he has considerable brain power for a monster. If he is encountered outside his lair area, he will be lurking in wait for the party if the dice check indicates they are surprised and Oonga is not.
There, Oonga will grab up a boulder from the rubble, hurling it with effect, and then retreat to the outside ledge, Area 11, using the sheltered southern portion to avoid spells if necessary. His strategy will be to grasp adversaries, squeeze them, and hurl them off the ledge. In fact, Oonga will attempt to bounce them on the lower ledges-the one to the south being 60 feet below the cave ledge. Striking either ledge will inflict instant death upon any character who is not magically protected from falling.
He will see the characters' request as a way to show his importance and will readily agree to help. However, he is prone to forgetfulness and senile ravings, and there is a 50% chance at any given moment that he may forget who the PCs are, what he agreed to do, or even the ritual itself. Stress will always cause him to forget the ritual, so magical or physical force cannot be used to take it from him, nor will he reveal it after death. Number AC Move Level THACO HP Weapons 4 3 2 1 1 1 5 5 5 3 3 3 15" 15" 15" 15" 15'' 15" 2 3 4 (19*) (18*) (16*) (15*) (14*) (12*) 22 33 44 55 66 77 spear, club spear, club 2 spears, club 2 spears, club 2 spears, club 2 spears, club 5 6 7 Damage Bonus +1 +1 +2 +2 +3 +3 * Base score needed to hit Armor Class 0.